#74: Last Argument of Kings by Joe Abercrombie (First Law, book 3)
The First Law trilogy finishes up as unconventionally as it started. I was able to predict a few of the plot twists ahead of time, but part of that is just because I was reading it deeply and thinking about it when I wasn't reading it. I still highly recommend the series, for its creativity and willingness to utterly defy conventional fantasy tropes.
#75: Blade of Tyshalle by Matthew Stover
Book Two of the Acts of Caine takes a sharp right turn into exploring the effects of the events of of Heroes Die, both on Earth and the fantasy land dubbed Overworld, as they exist seven years later. I'd known it was a completely different sort of book, but that's about all I knew to expect. Regardless, I wasn't disappointed, and a few of my "but why wouldn't they..." questions from the first book got handled well, too.
#76: Caine Black Knife by Matthew Stover
And with the plot started in Heroes Die pretty much resolved, we move a bit further into the future as well as two decades into the past. Caine Black Knife switches back and forth between two narratives: the Adventure that first made Caine a star, and his return to its setting twenty-five years later. It's a little more standard-adventure than the previous book, but also sheds a bit more light on the Studio system. My only complaint was hitting the end of the book and discovering it was the first part of a duology whose second book was still in progress...
#77: Hogfather by Terry Pratchett
I read this six or seven years ago, but wanted to reread it on my sequential pass through Discworld, and it turned out I'd forgotten the vast majority of the book. In typical Pterryian fashion, Hogfather is an exploration of the myths and legends we tell each other - and ourselves - on how the world works. Except, of course, on Discworld that's actually how things work, at least once you get around to thinking so...
Also, Death plays a big part in the book. So it's already one of my favorites right there.